Hi there,
To start of its worth mentioning I’m quite new to Unreal, I’m learning from Unreal Sensei and related sources in order to get up to speed.
However that hasn’t stopped me from dreaming big, and recently I’ve begun to wonder about the feasibility of a game idea I’ve had for ages. I wanted to create this topic to (hopefully) run it by some of the experts to see if I can get pointed in the right direction.
So the concept is quite simple in setup, but more complex in execution. Basically what I would eventually like to achieve is a flight action game with a seamless fully rendered planet you can fly across without loading screens. Now I know that on its own has been done before in different games, and I also know that some people have achieved similair things in Unreal as well.
However, on top of this. I would also like to be able to fly inside the interior of the planet. Through large caverns and caves, and fly towards the core, and eventually out the other side. Again without loading screens.
My dream is to be able to fly my cool spaceplane from ground to high altitude (say 100km) then back down again at rapid pace, and fly into the interior of the planet.
The planet itself doesn’t need to have the most detailed surface, as in this game its purely about the flying. So you would never get out of the cockpit and walk around. And you would only be on the ground when landing/taking off/crashing.
Basically I want a game with the level of (ground) detail of a game like Ace Combat 7, but instead of it being seperate levels, its one big explorable planet. Including cities, forests, mountain ranges, deserts, vulcanoes, vast oceans etc.
In this world that I’m invisioning there would also be some weapons that could do persistent damage to part of the planet. Think big craters and even entire parts of the surface missing, exposing the network of caverns underneath the surface.
Ofcourse this would also influence flight mechanics and gravity.
Lastly, in the endgame I invision the player getting acces to planes that can fly extremely fast and high. Not outer space like, more suborbital.
I know its a daunting task for a single developer to have all of this. Which is why I want to start playing around in Unreal to see what I can do myself. And then determine where I would need to hire extra people to work on the other elements of the game.
If you share my vision perhaps you could help met get pointed in the right direction. I know making a game like this would require knowledge of multiple systems of the Unreal engine, as well as maybe even developing entire new ones.
I’m just passionate about making games and I really can’t get this particular idea out of my head. And I do believe this idea could catch on with a certain crowd.
Thank you!