Seamless panning

I want to create a material that pans seamlessly as of now the texture is cut when it pans across the model i have created a image that should be panned and i gave the panner as a input .i thought its the UV of the model and created different models for this but its not resolved, thanks in advance for the help

Can you show the UV? The seam on your cylinder must be precisely on the edge of the UV, on both sides. I reckon it’s not the case here.

To make it pan, all you need is a panner node.

If you’re getting seams, it probably means your texture is not seamless, or your UVs are setup wrong…