I have some experience with animations in UEFN, but recently I was trying to figure out how to create a seamless transition from one animation to the next.
I know in normal UE5 you can use the animation graph to show an animation blend upon a certain input; I’m trying to do the same thing in UEFN but I’m not sure if it’s possible or not due to limitations. Initializing the animation transition isn’t a problem because I can use the events on the “Input Trigger Device” but the actual smooth animation transition I’m unsure on how to replicate in UEFN.
Help would be greatly appreciated.