Seamless animation transitions in UEFN

I have some experience with animations in UEFN, but recently I was trying to figure out how to create a seamless transition from one animation to the next.
I know in normal UE5 you can use the animation graph to show an animation blend upon a certain input; I’m trying to do the same thing in UEFN but I’m not sure if it’s possible or not due to limitations. Initializing the animation transition isn’t a problem because I can use the events on the “Input Trigger Device” but the actual smooth animation transition I’m unsure on how to replicate in UEFN.

Help would be greatly appreciated.

Unfortunately, according to the docs, and in one of the more baffling decisions Epic made with UEFN, animation blends in UEFN have to be written in Verse, which is entirely unsuited to the task.