Seam gap between custom MetaHumans face and body mesh, when selecting slimest body

Hello everyone,

The attached image below is one of my custom MetaHumans made with “Mesh to MetaHuman” plugin(UE ver 5.0.2).

In MetaHuman Creator(and also when placing metahuman in the viewport of Unreal Engine), the shoulder seam(Connection of face mesh and body mesh) is split with some(not all but most of) source “obj” files, when selecting SLIMEST body and when MetaHuman is moving(incl idling).

The seam(Connection of face mesh and body mesh) is split;

  1. Only in case of custom MetaHumans made with “Mesh to MetaHuman” plugin.
  2. Only with some(not many a few days ago, but mostly now) source obj files.
  3. Only when the MetaHuman moves.
  4. Only when selecting slimest body of three available body types.

If anyone knows how to solve this problem, please let me know.

2 Likes

Hi unrealdoll. We’re having the exact same issue with our custom MetaHumans after using ‘Mesh to MetaHuman’. Did you happen to figure out a solution for this issue?

Thanks!

Hi, any solution. I’m also having this issue after brining the body back into unreal. Is there a solution?