@brs-sebascova Thanks. Now I have these settings:
- On “WaterBodyCustom” actor, Scale: (400, 400, 1)
- On “WaterZone” actor, Zone Extent: (102400, 102400), double as the default.
When I’m at the world origin and looking far away, I can’t see the seam any more. This is probably due to the LOD. Anyway, the scale doesn’t need to be very large, so this is a feasible approach, as long as we don’t go near the seam to observe.