Seam between the Water Zone and distant mesh when set the Wave Asset

@brs-sebascova Thanks. Now I have these settings:

  • On “WaterBodyCustom” actor, Scale: (400, 400, 1)
  • On “WaterZone” actor, Zone Extent: (102400, 102400), double as the default.

When I’m at the world origin and looking far away, I can’t see the seam any more. This is probably due to the LOD. Anyway, the scale doesn’t need to be very large, so this is a feasible approach, as long as we don’t go near the seam to observe.

1 Like