Seam between the Water Zone and distant mesh when set the Wave Asset

Thanks for your reply. @brs-sebascova I’ve checked the post you mentioned and tried the methods, didn’t work. The situation of my issue maybe not clear enough, let me elaborate it.

  1. I don’t need a landscape, so I used the “WaterBodyCustom” actor.
  2. The default “WaterBodyCustom” is very small, so I changed its scale to (200, 200, 1).
  3. There’s no far distant water beyound the water zone by default, but I found that on the “WaterZone” actor, in its “Details” panel, under “Rendering” category, then “FarDistance”, there’s a “Use Far Mesh Without Ocean”, if I enable this, I can get the far distant water.
  4. By default there’s no custom waves set on the water, and there’s no any seams or visual artifacts between the water zone and the far distant water, they combined very well.
  5. But, I need the water can be adjusted on some aspects, like its amplitude and the direction blowed by wind. So I created a “Water Waves” asset, and set it to the “WaterBodyCustom” actor. That’s when the problem occurred.

I tried to adjust the “Rendering > Tile Size” property of the “WaterZone” actor, it makes no difference.