Thanks for your reply. @brs-sebascova I’ve checked the post you mentioned and tried the methods, didn’t work. The situation of my issue maybe not clear enough, let me elaborate it.
- I don’t need a landscape, so I used the “WaterBodyCustom” actor.
- The default “WaterBodyCustom” is very small, so I changed its scale to (200, 200, 1).
- There’s no far distant water beyound the water zone by default, but I found that on the “WaterZone” actor, in its “Details” panel, under “Rendering” category, then “FarDistance”, there’s a “Use Far Mesh Without Ocean”, if I enable this, I can get the far distant water.
- By default there’s no custom waves set on the water, and there’s no any seams or visual artifacts between the water zone and the far distant water, they combined very well.
- But, I need the water can be adjusted on some aspects, like its amplitude and the direction blowed by wind. So I created a “Water Waves” asset, and set it to the “WaterBodyCustom” actor. That’s when the problem occurred.
I tried to adjust the “Rendering > Tile Size” property of the “WaterZone” actor, it makes no difference.