SDK 0.4.3 out

Do you see this happening in both Direct HMD and Extend modes? With and without mirroring in Direct?

Yes only in DIRECT MODE (edited post above), mirroring on and off doesn’t seem to affect performance in 0.4.3 (as long as AERO is enabled, otherwise 0 fps!).

See answerhub for more details.

Ok i’ve tried Art_Oculus’ suggestion of disabling Intel’s SpeedStep in the BIOS and it does help getting rid of the spikes when profiling… Unfortunately this doesn’t seem to translate in any perceived improvement when actually playing the demo, still seems locked at 75 fps in 0.4.2 and 37.5 fps in 0.4.3.

I’ve attached 8 profiles taken from the same demo/location with different combinations of runtime/aero/mirroring/speedstep/vsync to see if it can help narrowing down the real problem.

they released 0.4.3.1

Unfortunatelly it’s just an update for Unity.

No new runtime or updates on Oculus GitHub, i think we’ll still have to wait a bit more for a UE fix…

oh! true :(((