Sculptiq Studios - Elite Samurai Warrior

🎬 Video Teaser - https://youtu.be/7MsWIsfqOeg

🎬 Video Trailer - https://youtu.be/I0WZ6m-5owM
🎬 Video Preview - https://youtu.be/XTIAzKkjlVM

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The Elite Samurai Warrior is a highly detailed Japanese warrior built around discipline, honor, and precision. Designed for players, bosses, elite enemies, warriors, and powerful champions, this character brings an authentic and battle-ready presence to any action, RPG, fantasy, or historical-inspired game.

πŸ’€ HIGHLIGHTS πŸ’€

  • πŸ‘• Modular Outfits – Mix & match clothing elements

  • βš”οΈ Weapon Included – Authentic Samurai Katana for a complete battle-ready character setup

  • πŸ—Ώ Facial Expressions – ARKit-ready facial blendshapes for realistic and expressive character animation + Live Link Blueprint Ready

  • 🌌 Advanced Materials – Supports Decal, Blood, and Dirt layers for enhanced realism

  • 🎭 Unreal Engine 5 Rig – Compatible with all Unreal Engine animations

  • 🎬 Animations Included – Idle (3), Walk (2), Attack (3), Hit, Death (2)

  • πŸ–ΌοΈ 4K Textures – High-resolution maps for crystal-clear surface detail

  • 🧾 Optimized – Balanced for high performance in real-time scenes

  • πŸ’¨ Dissolve Effect – Integrated with the main character shader for cinematic spawns and vanishes

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🎭 LIVE LINK & FACE ANIMATION SETUP (UE5)

Enable real-time facial animation and ARKit support with Live Link:

Required Plugins:

Go to:
Edit β†’ Plugins, then enable the following:
βœ” Live Link
βœ” Live Link Control Rig
βœ” Apple ARKit
βœ” Apple ARKit Face Support

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βš™οΈ UNITY RENDER PIPELINE SETUP

This package supports all major Unity pipelines:

βœ” Built-in Render Pipeline
βœ” Universal Render Pipeline (URP)
βœ” High Definition Render Pipeline (HDRP)

Default Setup: The project is pre-configured for URP


Setup Instructions:

  1. Navigate to:
    SculptiqStudios > EliteSamuraiWarrior > RenderPipelines

  2. Choose the package that matches your project pipeline:

    • Built-in

    • HDRP

  3. Import the selected pipeline package into your project

  4. Ensure your Unity project is already configured for the chosen render pipeline before importing

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🦴 ADDITIONAL BONES

--- Face Bones ---

  • eye_l

  • eye_r

  • jaw

--- Outfit Bones ---

  • belt_01_r β†’ belt_03_r

  • belt_01_l β†’ belt_03_l

--- Weapon Bones ---

  • weapon_l

  • weapon_r

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🌐 Join the Sculptiq Studios Community

Need assistance or want a sneak peek at upcoming releases? Connect with us and become part of the Sculptiq family:

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