So I was fiddling around with the landscape sculpting tools in UE4 and I decided it wasn’t as easy as I wanted, so as suggested by the Unreal Engine twitter account, I should bring it up in the forums.
Firstly my issues:
- The basic sclupting brushes don’t look nice or natural in any way
- I can’t layer brushe strokes on top of each other unless I let go of the mouse and click again
- It can be difficult to build up interesting mountains and valleys with the current basic tools
On a more positive note, the erosion tool is awesome, it made stuff look more natural very quickly, although I’m still unsatisfied with the basic sculpt tools when trying to build up the large scale shape of things. Also why does the basic brush have a flat top when I use it? I know I can set the fall off down and make it a bit better, but painting a landscape with a flat topped brush doesn’t look nice.
I wondered if using patterns and alpha mask brushes would produce nicer looking terrain, but then I’d have to go make or source them and that’s just more work.
So I ask you fellow developer, how do you go about sculpting landscapes? I think many would benefit from sharing techniques.