Hi All
Does anyone know of a reliable way to sculpt a nanite mesh in UE5.1(or 5.2).
I have a tiny terrain made up of nanite ground meshes and would like to push some of the edges down of some of them and when I use the modelling tools “vertex sculpt” it totally ruins the nanite mesh (removes all the details).
I just really want to push the vertices down (e.g. sculpting a high res mesh in blender).
Anyone managed to do this in unreal with nice results?