chrudimer:
Hi,
What do you mean? Do you mean you can’t sculpt the landscape at all, or do you mean that you can’t sculpt the landscape below a specific point, or…?
Basically the landscape heightmap is 16 bit (so you’ve got something around 65000 different heights) and dark (0,0,0) is the lowest height (you can’t go below that) and white (1,1,1) is the highest height (you can’t get above that). Sculping means painting on that greyscale texture. The actual min and max height of your landscape depends on your z-scale. By default (z-scale = 1.0) dark (0,0,0) is -256m and white (1,1,1) is +256m. If you import a heightmap, and it already contains a pure black value (0,0,0), then that would mean that you can’t sculpt below the lowest point of your landscape. Is that your problem?
yes exacly its my problem, i was have white and black hightmap white was mountains and black was lake, and i want make this lake more deep, its any trick to do that?