Im trying a simple interactive turntable by scrubbing through a sequencer timeline with an image media source.
What ever setting in pre roll post roll cache size, behind cache ect. its laggy as hell and i think its because at no time all images are cached.
Especially when i jump from last to first frame or the other way around, i need every single image loaded.
Its a basic thing at least in unity, so there must be a solution, any ideas ?