Hey all,
First time post here.
I have a quandary: I’m attempting to get a longish narrow landscape to scroll slowing. For context, I have a ship and moving water and I want to fake movement by having a landscape that’s been sculpted, vertex painted, and has foliage scroll towards the stationary camera. This landscape can be seen under the water, and at times breaches the surface. I’m an environment artist, so my technical skills are pretty rudimentary.
Ideally I’d love to create a level instance that I can set dress with a landscape, coral, fish particle systems, seafloor static meshes, etc., and create a blueprint with the level instance and have the whole thing slightly moving.
I’ve successfully create a LI blueprint with all of the elements I’d like in it (static meshes, foliage, particles) but can’t for the life of me get something in the event graph to get it moving. I was following a similar strategy I used for simple cloud static meshes to move, with no luck.
Eventually I’d love to kill the scroll, when it reaches the end and just repeat it again, but for now I’m happy with just having a somewhat long landscape, as each round of gameplay only lasts around 3-5mins, and it’ll be moving slowly.
Any advice would be appreciated. Or tutorials, marketplace products recommendations would be awesome.
Thanks!