Scrolling effect on UMG health bar

I found this great diablo style health bar with scroll animation.

At 12:30, he choses texture as “mask” on Unity and set it up as scrolling. How do I do this on Unreal?

I’d use a panner in the material, something like this.

This is perfect but I need to change it to “User Interface” to use it in widget. Then it looks like this:

You can plug a black and white texture to use as a mask in the “Opacity” parameter of the material to hide the parts you don’t want seen. You can use a mix of grayscale textures and Lerps (linear interpolate) if you want finer control.

I connected main texture’s alpha to opacity mask and its okay. thanks you so much for the help.