So I want when my mouse is on the end of the screen to run one of three events: “Turn right”, “Turn left” and “Look up”. The problem is there that when I made the turn events it made too much sense which is a very rare and suspicious thing to happen which means that it’ll probably won’t work… and it doesn’t.
Here’s the BP:
If someone knows what’s wrong I’ll appreciate it. If you need any further info just ask me.
Thanks in advance.
you have to get rotations in the tick function
Well I don’t think that’s the problem here because I actually hooked the custom events to the inputs: W, D and A.
ue log the rotations and look at them in the game, if you have a true rotation values the solition is somewhere, if you can’t have the true rotations values it’s somewhere. define the problem first
Well, you see I want when the mouse is on the end of the screen (I use WAD now for test purposes) the camera to change its rotation by 90 degrees in the direction my mouse goes, but the BP I made isn’t working at all and because I wanted it to be smooth I used a lerp node (even though I’ve never used one before). So my thinking process really was… mediocre.
just use timeline for smoothing the rotation