Would it be possible to have a scripting language which had a balance between C++ and Blueprints. By that I mean a language which compiled as quickly as Blueprints and was programmable via code. Something like Lua which could be integrated into the engine (like blueprints) and you can code a game without having to wait 10 minutes for the game to compile and launch. Lua is just an example, but a scripting language could be really intuitive for programmers who want something between visual scripting and code.
We have added support for that including an example implementation of Lua. You should check out this thread: