Hello, I have a problem when updating the version of the project to 5.1.
I get this message every time I try to rebuild the project and it is not possible to open it after the update.
1>Creating makefile for Test_ProjectEditor (no existing makefile)
1>Unhandled exception: System.IO.FileNotFoundException: Could not load file or assembly 'D:\Unreal\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\Plugins\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.dll'. The system cannot find the path specified.
1>File name: 'D:\Unreal\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\Plugins\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.dll'
1> at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
1> at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
1> at System.Reflection.Assembly.LoadFile(String path)
1> at EpicGames.UHT.Utils.UhtTables.LoadAssembly(String assemblyFilePath) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.UHT\Utils\UhtTables.cs:line 551
1> at EpicGames.UHT.Utils.UhtTables.IsUhtPlugin(String assemblyFilePath) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.UHT\Utils\UhtTables.cs:line 521
1> at UnrealBuildTool.UEBuildTarget.SetupUbtPlugins(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3781
1> at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3531
1> at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2677
1> at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 857
1> at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 741
1> at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 275
1> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242
1> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
========== Rebuild All: 1 succeeded, 0 failed, 1 skipped ==========
When I delete the source and plugins folder, the project opens fine but when I create another c++ class in 5.1 the project fails again and gives me the same error.
when i create a new project in 5.1 and create a new c++ class everything works normal but i am worried that the error will appear again. Is it possible to know where I can find that dll or some other solution?