So, I wanted to know what I should be doing in order to create a scripted sequence with an object that gets destroyed. In UE3, I used fracture meshes with impulse actors, but is there a new way using APEX now?
Thanks in advance!!
EDIT: I manged to make a DestructibleActor, although there are very little options for destruction properties. I have to assume that means you guys just haven’t gotten around to adding more.
You want to use one of the new DestructibleMesh assets (which uses APEX destruction). The easiest way to make one is to right click on a StaticMesh in the content browser and choose the option. You can also create them in the separate PhysX Lab tool (from NVIDIA) and import them into the engine.
This system is being worked on right now - for example, there are several fixes in the next beta to allow RadialForceActors to damage DestructibleActors. But you should be able to place one in a level and cause damage and have it break. This is certainly something we will be providing samples of in the future.
Ok thanks for the info man!