Scripted Asset Actions Blueprint, can't set LOD Num

Hey everyone, I’m super new to Blueprints. I’m trying to make a Utility BP, casting to a Skeletal Mesh to set a Skeleton and LODSettings parameters.

The blueprint compiles and does what it should, but in Persona, it doesn’t set the Number of LODs that I’m setting in the Regenerate LOD node, so although the LOD’s are now generated, when I switch to a different LOD, it crashes Unreal.

How can I automatically assign this number in the blueprint?

Thanks in advance!