Scripted Action on Selected Blueprints

hey peeps, anyone played with Blutilities much? I think this is a simple question but all the examples I’m finding of blutilities are being run on Static mesh’s or textures. I’m trying to create a Scripted Action to run on the Blueprints i have selected in the Content Browser. Ultimately I want to be able to make a series of changes to the static mesh’s inside the blueprint and save those changes. I’m using Get Selected Assets then running a for loop on those assets…But i cant figure out what to cast to…Since i don’t know which blueprint will be selected.