I’ve noticed this exact bug in UE5.0.3 (Same repro steps, same results)
UE-151122 - Unreal Engine Issues and Bug Tracker (UE-151122)
The bug is closed as Duplicate, but there are no links to the other bug.
So my questions are:
- How can we track duplicates?
- Is this a known issue and is it still being worked on/investigated?
Thank you!
— EDIT
The bug tracker website seems down - so here’s a summary of the bug:
If you create an Array variable input in a scripted action (Asset Action Utility) and then execute this Scripted Action on a uasset - you can add elements to the array in the new editor window, but cannot access/expand the list of array elements or edit them individually.