Scripted Action Array Input bug (UE-151122)

I’ve noticed this exact bug in UE5.0.3 (Same repro steps, same results)

UE-151122 - Unreal Engine Issues and Bug Tracker (UE-151122)

The bug is closed as Duplicate, but there are no links to the other bug.

So my questions are:

  • How can we track duplicates?
  • Is this a known issue and is it still being worked on/investigated?

Thank you!

— EDIT

The bug tracker website seems down - so here’s a summary of the bug:

If you create an Array variable input in a scripted action (Asset Action Utility) and then execute this Scripted Action on a uasset - you can add elements to the array in the new editor window, but cannot access/expand the list of array elements or edit them individually.

I found the issue that this is a duplicated of. The other issue is not visible to public ATM.
But I see it has been fixed for 5.1.

So already been fixed in Main if you build source from code in github else you will have to wait for 5.1 previews in autumn.

1 Like

Wonderful! Thank you very much :slight_smile: