We are working on Virtual Production sending scenes back and forth from another 3D softwares, using tools as Modo Bridge.
Usually everyting goes really smooth, when we match unreal scene to other softwares scenes with the same camera. The only part of the scene we are not being able move out of unreal is folliage.
Do you know if theres any script or would it be easy to program one converting each instance of the folliage into a object id, position, rotation and scale value?
For individual instances modo bridge works ok, mantaining the instances as such back and forth.
Thanks in advanced,