[{
“resource”: “/C:/Users/evil_/Documents/Fortnite Projects/gun_game_tilted/Plugins/gun_game_tilted/Content/team_elimination_game.verse”,
“owner”: “generated_diagnostic_collection_name#0”,
“code”: “3532”,
“severity”: 8,
“message”: “The data (/noscope999@fortnite.com/gun_game_tilted/team_elimination_game/OnPlayerSpawn:)WeaponTier in package gun_game_tilted is ambiguous with this definition:\n data (/noscope999@fortnite.com/gun_game_tilted/team_elimination_game/OnPlayerSpawn:)WeaponTier in package gun_game_tilted”,
“startLineNumber”: 50,
“startColumn”: 20,
“endLineNumber”: 50,
“endColumn”: 53
}]
I remember running into this error before, assuming it’s the same. I pulled a post from it. Take a peek here and see if this is the same issue. 3532 Error
OnPlayerSpawn(InPlayer : agent) : void =
Print("A Player just spawned!")
if(WeaponTier := PlayerMap[InPlayer]):
GrantWeapon(option{InPlayer}, WeaponTier)
Print("Spawned Player was granted a gun of tier {WeaponTier}")
WeaponTier : int = 0
its sayin[{
“message”: "The data WeaponTier is ambiguous with this definition