Screenshot Saturday!

Level design work for my game and film project. I used a Paragon Character as a temp pawn

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Game: Glory of Portugal: Fortresses of Brazil
Website: https://gloryofportugal.tumblr/
Fort name: Forte de São Tiago das Cinco Pontas (Dutch version)
Location: Recife city, Pernambuco state, Brazil

The first image is an art made by for the saturday screenshot.
The second image is a more simple version of the art.
The third image is the original one, inside Unreal Engine 4. This is the Dutch version of the fort, XVI century. Today this version don’t exist anymore and there is a portuguese version of the fort at the same place.


2)

“Where we are going - we still need roads”, apparently.
My hobby nostalgia project Rogue Velocity 3D:

We decided to share our best practices from our animator as part of the #saturdayscreenshot.

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Do not forget to follow the link to the page on Steam and add the game to wishlist!

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Another saturday, nice.
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Making good progress on our upcoming demo.

Working on my escape room puzzle! Doubt anyone cares…

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Amma: Chronicles of lost stars. your African Fantasy game that want to bring up African heritage and the history of old kingdoms to the global audience.

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**Amma: Chronicles of lost stars | Official thread: **https://.unrealengine/community/work-in-progress/1754909-amma-chronicles-of-lost-stars-wip-thread

Woo! Fancy! Love it.

Small preview from one of our monsters. We are preparing the game to the Steam release. I hope you’ll like it.

https://steamcdn-a.akamaihd.net/steam/apps/1239050/ss_05064ebc017c825b480a00d4068cd96b15a0c47d.1920x1080.jpg?t=1591085652

Preview of combat from our Early Prototype of Roguelite FPS game - Underdesert. If you want to know more, we’ve recently opened a Steam Wishlist Page.

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Interesting game, I will keep and eye on it.

I was bored today and made this scene:

Some concepts to in-game collection to share for my game.

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Its that of the year…

More Christmas decor. I got the assert (Christmas decor) from the market place, but many assets had been heavily reworked to lower the polycounts as well as give some age that fit better the game.

I am pondering to add point lights (movable) to the candle but worry about the performance impact. Will have to be tested out.

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latest Video

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Hi,

Quarry Rocks in Unreal Engine.
Captured with photogrammetry.

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Cheers!
Filipe

My C++ RTS game update #6

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Are we the only devs who love destructibles and breaking them?

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