Screenshot Saturday Jan 31, 2015

We had a great week this week. I think it was the fear of the rapidly approaching GDC that motivated us, but we saw a lot of movement on the hangar deck, which is our main focus right now.

Our artists put a lot of work into setting up a detail and texture pipeline for assets, and our first textured and detailed asset rolled off the assembly line earlier this week, which was kind of a cool thing for us:

http://1.t.imgbox.com/8StwtwlA.jpg

Our catwalk and cargo/ship movers became recognizable assets in the blockout this week and, overall, the hangar just started looking a lot more finished.

http://0.t.imgbox.com/BldZ1XDS.jpg http://7.t.imgbox.com/VHRPi7nQ.jpg http://1.t.imgbox.com/ZSgB7R9P.jpg

We also started blocking out (on a separate sublevel) a combat scenario that will happen on this map. We’re not ready to give away too much of the story yet, but at some point, the ship gets boarded and Hangar Deck B-7 is one of the primary points of entry for Seditionist boarding parties.

http://8.t.imgbox.com/1DrqXGNy.jpg

Earlier this week, ZBrush 4R7 with Keyshot integration came out, and our artists were just giddy about that. You’d have thought it was Christmas morning and they were eight. With the improved hard modeling tools, started adding detail to some of our existing assets and doing preview renders with Keyshot. Here’s a Keyshot render of the Automated Defense Turret.

http://3.t.imgbox.com/ksVznf5B.jpg

As always, we welcome any feedback or questions. Thanks for reading!

The graphics is superfancy! I’ll definitly follow this thread. :slight_smile: