New to Unreal so don’t laugh when you look at the pic as I may have missed it by a mile. :o As per the topic tile I am wanting to get a screen wrap going and have been trying for two days.
Please can someone point me in the right direction.
I have checked the screen x and y location as well as the get viewport size with a print string and I get the correct numbers are showing.
Ok. This is what I have so far, the 1st part of the blueprint I made is ok and when i set the actor location I can get it to more or less work.
I say more or less because I cannot get the actor to appear correctly again. It appears on the correct side, but halfway or quarter way
into the screen and this depending how I move the camera around.
The problem I think I have is that I am covereting to screen space and then setting the actor back in world space.
Is there a way to set the actor in screen space or some sort of a conversion to screen space or should I see if it is possible to
do all of this in world space.
I hope I have explained myself correctly.
Any help will be really appreciated here as I am taking shots in the dark.
Think I got it after days of trying.
Code is probably not up to scratch and I am sure refinements can be made, but not at that level yet.
The one thing left to do is to get it to adjust to different screen sizes.
thats really cool. well done