New to Unreal so don’t laugh when you look at the pic as I may have missed it by a mile. :o As per the topic tile I am wanting to get a screen wrap going and have been trying for two days.
Please can someone point me in the right direction.
EDIT:
I have checked the screen x and y location as well as the get viewport size with a print string and I get the correct numbers are showing.
Ok. This is what I have so far, the 1st part of the blueprint I made is ok and when i set the actor location I can get it to more or less work.
I say more or less because I cannot get the actor to appear correctly again. It appears on the correct side, but halfway or quarter way
into the screen and this depending how I move the camera around.
The problem I think I have is that I am covereting to screen space and then setting the actor back in world space.
Is there a way to set the actor in screen space or some sort of a conversion to screen space or should I see if it is possible to
do all of this in world space.
I hope I have explained myself correctly.
Any help will be really appreciated here as I am taking shots in the dark.