Screen Space Widgets in VR

Hey everyone,

I’m working on a VR project and I have objective markers above certain things like you’d see in open world games. I’ll attach an example from Fortnite below.

I have this working when you play on PC, using a widget component set to screen space that floats above the objective. This doesn’t work in VR, though. As far as VR is concerned, there is no “screen,” so the widget is invisible. I tried setting it to world space and having it always face the player, but the objective is really far away, so the marker is too small to see. It’s also affected by lighting, which I don’t want. How can I do this in VR?

Thanks everyone,
— Tyler

You can make the ui texture shading model set to “Unlit” then it won’t be effected.
You can also scale the ui to have it try to keep uniformity.