I have this same issue. I have a widget component and a static mesh component on the same actor. The widget draws a screen space fixed size rectangle around it. When i handle cursor movement (in a bp currently) i am doing a visibility trace at the cursor location to get the actor to indicate as ‘hovered’ which is actually turning on a different widget component, but no matter what i do i have not been able to get the actor to be returned as hit with the cursor within the widget box around it (which i can SEE as there) without mousing directly over the static mesh. The purpose of this whole thing is to expand the area around which an actor is selectable / hoverable. Is this just not supported at all for widgets or what?