Screen Space Reflections pixelated and distorted

hey eric sorry to bother you again but im currently stumped there is no information on this any where, i have a day night cycle that controls my skylight intensity by its sun height value. I have GI turned on since i read that this is the best method for dynamic worlds, i need some help on how to make metal have its reflection on any light value as it would during the day. but i cant use my skylight due to the fact that it lights up my night scene to much hence the reason its controlled by my sun. How could i do this? because when the player uses there flash light ( or any light in general) it does this in the image below, I want to set it up like actual metal would be like, am i better off doing the old method with the specular and gloss? because ill need to do this to every model that has metal