Screen space reflections only work with a roughness of 0

Hi,

I havent had much luck finding an answer to this in the documentation. In the motion controller map of the VR template, I’ve been messing around with some material settings and discovered that screen space reflections only work when the quality is set to ‘cinematic’ and even then, they disappear when I change the roughness of a material from ‘0’ to something like ‘0.1’ or ‘0.2’.

Ive tested it in other projects and I only seem to have this problem when using the motion controller template. I understand that there are issues around SSR within VR but I was under the impression that they would still work in the editor. And the fact that they do appear at full strength when roughness is set to ‘0’ seems a bit strange to me.

Any help appreciated, thanks.

Hi,
see Config/DefaultEngine.ini

r.SSR.MaxRoughness=0

try console command

r.SSR.MaxRoughness 0

or just copy and paste DefaultEngine.ini file from FPShooter Template :slight_smile: its a bit rough method, but more quality settings are there. (btw, see DefaultScalability.ini for more SSR settings)

Thank you that did the job. Sorry for the late reply.