Screen space reflections blooming in Sequencer

Confirmed in UE4.16 and UE4.15.2, sequencer occasionally blooms out the Screen Space reflections when recording out a movie. Wasn’t able to find an answer to this anywhere, rendered at both 1080 and 4k, the issue happens. Not able to figure out why without disabling SSR, which obviously I don’t want to do. The scene uses a specified cube map in the skylight. The issue itself happens randomly and might have something to do with the reflection data not being rendered before the render has started.

and here's another example, this is making it impossible for me to work with my clients.


Tested it out and indeed get the green stuff appearing in various degrees up to fullscreen green bloom. But if you let it run under “Seperate Process” everything works gave it around 15 rounds in various resolutions never seen the green stuff again.Just takes a cuple seconds extra to get it to Run and for now I would say its a good workaround without much effort.

Cheers! The workaround works. Though still a bug with the PIE (rather than the separate process one), thanks though I can continue my work!

Hey Alesssafur,

Thanks for the repro project. I’ve entered UE-45465. You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

For the time being, please use Separate Process.