Hi, normally my screen space reflections are fully black (first pic).
untill i point a sport light (intensity of 1.000.000 cd) to it. then some really vague and blurry reflections can be seen (2nd pic)
these are my settings:
Project settings:
Use hardware ray tracing when available = on
software ray tracing mode = global tracing
support hardware ray tracing = on
PostProcessVolume settings of the screen space reflection:
- intensity to 100
- quality to 100
- max roughness to 0.6 (default)
Would love a response!
@ClockworkOcean do you know to fix?
Hi - I’m afraid I know almost nothing about reflection. I think there’s about 5 different ways of doing it, and you need to choose the one that works best with your requirements.
One thing I would say, if the reflections are black is, have you put a reflection capture in the scene?..
@ClockworkOcean is it possible that, even when i have "“use hardware ray tracing when available” turned on, the reflections will allways be Screen space reflections because my graphics card (GTX 1050) isn’t capable of hardware raytracing?
Very possible 
Also, for this, I’d have a go at planar.