Screen Space Position of Socket in a Scene Capture, and of a Widget

Hi, I’m trying to create a Equipped Items screen for my character, with a rotating character display, and I want to draw lines from the Equip Icon widget to the socket on the character associated with the equip icon (e.g. Backpack equip slot uses the socket Equip_Backpack)

The character is displayed with an image using a material with a Render Target set by the Scene Capture Component 2D in the Character Display BP - In the Character Display BP I’m looping through the Equip Icon Sockets and creating a Scene Component attached to each one, this is what the EquipIconSockets map values are

I need a way to find the position of the Equip Slot widget, and the position of the Equip Socket/Scene Component in the image on the widget, and use both of their positions as the line points, but I’m struggling to find a way to do it, can anyone help with this please?