Screen resolution on mobile (android)
Hi! I have suspicions about real screen resolution used in postprocessing on mobile.
It may be device specific, but I dont have more phones to check.
Im using cutom postprocess material for CRT look, it works fine on PC.
On mobile it looks OK with “fully” 3D objects, like template FPS.
But when I use it for primitive stuff where each pixel is important I notice
more red pixels on bottom (right landscape) of the screen, so for example monochorome green - blue objects are blurred out.
It looks like final image of “engine” is scaled again or something.
May it be IPS issue as I test it on PC with standart LCD?
Its better to turn off any blurr, eye-adaptation and smothing if you want to test this asset.