Screen Position Material Effects [FREE]

Hi, I’ve been building a set of small experiments around the Screen Position node to learn the materials system in Unreal. The goal was to understand how it works while exploring the possibilities of what screen space effects could be created with it. Each experiment is its own material and takes the concept in a slightly different direction. The experiments are all part of a single project on Github. Dropping the link in case anyone’s interested:

https://github.com/RohitKotiveetil/UnrealEngine–ScreenPositionExperiments

Here’s a list of all the materials covered along with the documentation for each:

Letterbox Effect

Documentation: https://unrealpossibilities.blogspot.com/2026/03/unreal-engine-tutorial-creating.html

Radial Pulse Effect

ScreenPositionExpPreviewNetMode_Standalone064-bit_PCD3DSM62026-03-2016-15-12-ezgif.com-optimize

Documentation: https://unrealpossibilities.blogspot.com/2026/03/unreal-engine-experiments-radial-pulse.html

Crosshair Material

Documentation: https://unrealpossibilities.blogspot.com/2026/02/unreal-engine-tutorial-creating.html

Grid Lines Pattern

Documentation: https://unrealpossibilities.blogspot.com/2026/02/unreal-engine-experiments-grid-lines.html

Vignette Effect

Documentation: https://unrealpossibilities.blogspot.com/2026/02/unreal-engine-tips-creating-vignette.html

Fake Scanlines

Documentation: https://unrealpossibilities.blogspot.com/2026/03/unreal-engine-tutorial-creating-fake.html

On-Screen Damage Effect

Documentation: https://unrealpossibilities.blogspot.com/2026/03/unreal-engine-tutorial-creating-damage.html