Screen for ondestroyed loads on level start

Hello everyone,

I have a widget screen that is supposed to load when the character dies and allows the player to choose to play again or quit the game.
This works fine if I load directly into the main game level, however, if I load into the game from the main menu (set up as a level using a menu widget) the level loads and the end game screen pops up right away (altho I can tell the level loaded behind it as the player can shoot his lasers).

I cannot figure out why it is loading the end game screen that is set to the ondestroyed node in the thirdpersonBP when the level is started from the main menu.
Newer to Unreal so excuse my probably ugly logic :confused:

340780-endscreenwidget.png

After some research, I did finally find the answer after I have been searching for hours :confused:
Seems I needed to set a game mode inside the main menu level, otherwise it defaults to my thirdpersongamemode and when I start the level it also destroys everything in the level to open it.