Hey guys…
I’m looking to know if is possible to make a screen door material and get a decent quality when i’m close and when i’m far from the door screen. Because at the moment i got something not really fonctionnal here :s
Take a look!
Thanks!
Hey guys…
I’m looking to know if is possible to make a screen door material and get a decent quality when i’m close and when i’m far from the door screen. Because at the moment i got something not really fonctionnal here :s
Take a look!
Thanks!
Generally, you should avoid putting things like this in scenes, a dense grid like that will alias and have artifacts in even the best case scenarios. And it really doesn’t add anything to a scene visually or realism wise, players won’t notice it’s missing.
I had some luck with making something similar by not using the opacity mask, but instead used a different transparency/blending option (can’t recall the particular one because I switched between a bunch testing them all out). It basically blurred the mesh out when getting too far away and was really only noticeable up close, which is what you’d want.