Hey guys…
I’m looking to know if is possible to make a screen door material and get a decent quality when i’m close and when i’m far from the door screen. Because at the moment i got something not really fonctionnal here :s
Take a look!
Thanks!
Hey guys…
I’m looking to know if is possible to make a screen door material and get a decent quality when i’m close and when i’m far from the door screen. Because at the moment i got something not really fonctionnal here :s
Take a look!
Thanks!
Nobody ???
well that had to do something with pixels and subdivisions, in vray you have option for that, I have no idea do you have in UT, but I would create bigger wire mesh, so holes were bigger
“Texture Masking” technique might be usefull in your case.
Inside the actual texture map you can play with the MipGen settings in case purposefully blurring or sharpening it makes a difference. Otherwise you can make two separate textures for close and far and then Lerp between them in the material based on camera distance. But you’re right, it’s a major problem that comes up a lot. Let us know what works.
This kind of pattern is always difficult in unreal. My suggestion would be to avoid using a screen door. Is it mandatory in your scene?