Hi again,
I think I am narrowing the issue. I tried 4.13 and it behaves exactly like you said. The same result in 4.12.
Here is the thing. I’ve notice that using ScreenAlignUV doesn’t show the texture from a certain distance on mobile (aprox. 20000 units/centimeters) please see image attached. From that distance it shows just a plain color. When adding the CameraOffset, that “Mobile max distance” works in addition of the CameraOffset, that is why combining both with a large offset makes everything looks a plain color. In other words, if the limit is 20000 units and I offset the camera more than 20000 units, no texture is shown. In PIE or PC everything works fine.
Is there a way to remove this mobile limit? I think it should not be about a hardware limitation, because on mobile I can see objects that are farther than 70000 units from camera.
Thanks a lot.
