Add replicated stat systems in seconds not hours, in just 3 steps too!
Stop rebuilding health, stamina, mana, or custom stats for every project. With this plugin, you can set up any stat in seconds and focus on making your game fun.
Whether you’re working in singleplayer or multiplayer, the workflow stays exactly the same. Replication is built-in, no extra effort needed.
Summary
The generic stat component is, by design, a fast and easy way to add replicated float variables called "stats". These stats allow extensive use of buff-like data called "effects". Effects let you apply temporary or permanent modifiers to any stats, enabling stat data to be changed based on in game events such as picking up an item or catching fire. When stats are registered (editor time or runtime) they can be set to allow for automatic regen with custom methods (regen after delay or immediately). Built to be as flexible as your project needs to be.