A few words about me and why I am here:
The possibilities of VR got me to Unreal and, stumbling yet learning, I managed to get the build-chain to work for x86 and Android.
My ultimate goal is the recreation of real places into VR scenery. A year ago I began with a 3D printer, followed by the urge to print for example miniatures of persons/buildings. No I’m able to photograph an object/place, run it through a chain of structure-from-motion-software and at the end I get a textured mesh. The Mesh itself needs a little work to get it to print, but for a hobby its ok
Now I’ll try to get the mesh into Unreal, for walking through a room or something alike, but here is my problem:
When building for Android (tried ATC and ETC1), my mesh gets scambled as you can see in the attached picture. In the editor or even built for Windows it works. Building the Mobile Starter Content works flawlessly, so the problem has to be with my mesh.
Building with disabled HDR and Post-Processing (as read in another thread) doesn’t help.
Anybody any idea what would cause something like that?
If you want, I could upload the mesh (50MB) to a vserver of mine.
Thanks in advance.