Scoring system health?

I’m trying to develop a simple scoring mechanism that adds one to a variable each time the player gets to specific points(defined by triggers) in my map and outputs it to logfile.

Additionally the triggers which need to record each time a player goes to a specific area seem to fire many times on each time a player gets there, I assume this will be a problem but how can this be fixed?

The title should have said “Scoring system help” sorry about that, auto correct gone mad.

If you are using Overlap, you can use a Do Once node. Then on leaving the Overlap, reset the Do Once so the process can repeat at the other specific points in your level. Hope it helps :slight_smile: