Score is going up when not destroying static mesh

I don’t know what I did sometimes when I was clicking on the screen the static mesh would stay but the score would go up. So I started messing around and changing things to see if they’d work and now when ever I click on the screen the score just goes up whether I clicking on the static mesh or not. If there’s any information you need just let me know. Thank you.



Static Mesh:
43
Collision Box:
image

Hi @anonymous_user_0e8f63d71

Break down your blueprint,
you should not be able to run the event just clicking everywhere…

here an example , just an sphereactor with some blueprint,
this will make the sphere get destroyed once clicked. Only the clicked one !