I am working on a score counter for my game which adds every point earned during gameplay.
-Scores given range from 5 pts to 2000 pts.
-Score is updated (Add value) very often during game play. Sometimes just seconds apart.
-I set up the score counter like this in blueprint:
EVENT TICK ----> SET SCORE COUNT INTEGET For each tick +1 is added to the count. Currently its counting around 30 pts per second. When adding a score of 2000 however it takes too long for the counter to finish.
The problem I am having is that the counter is not finished counting the previous received value to the score when receiving the next new value.
How can I make the score counter count faster?