Oh yeah, sorry, you need to place the two Triggers into your world, but you also need to tell the Game that it should use your new classes.
Do you know the GameMode class? It’s the one you set your PlayerCharacter class in. That one also has drop down menus for the GameState and PlayerState.
You also want these to be set correctly.
If you don’t know the GameMode class, create a new Blueprint Class of type Actor. When you open it, you should see multiple drop down menus for different Classes.
That’s the thing I mean. You then need to set the GameMode to be the default one in the Project Settings and Maps and Nodes or in the Blueprint menu at the top bar,
when you map is opened.
My GameModeOverride in the “World Settings” panel is “FirstPersonGameMode” I’ve set the “Game State Class” and “Player State Class” to my newly created blueprints: “BP_GameState” and “BP_PlayerState” respectively and made the same changes in project settings under the “Maps and Modes” section.
I’ve also tried creating a new BP of type actor, however when I open it, I can’t seem to see the drop downs for different classes?
Can you explain what exactly is not working? Does the Widget not show up?
Test it without the adding of the score, so just try to get the Widget to show up.
Put a PrintString Node behind the Overlap Event of the EndTrigger and check if it even registers the overlap.
after I’ve set the game state and player state classes and stuck the triggers in the map, the widget doesn’t show up and it doesn’t seem to do anything.
I’ll check your suggestions, additionally I can upload the project and you can have a look at it so you can see where I’m going wrong, if that’ll help?
Yeah, upload the project if you want. That might speed it up.
PS: Make sure to remove all folders but CONTENT and CONFIG.
I do not need the saved folder. If your project has STARTER CONTENT in the CONTENT folder, you can also delete that.
Then the upload is really small.