Ok so what would replace the PlayerController with? i’ve tired dragging off from the object and just getting a Reference to Self and it still gives me the same Error…
Or is it that i am Casting to the wrong place? because my Point Setup is in my Paddle BluePrint? i 've also tired just this…
For performance reasons you shouldn’t bind to a UMG object anyway because it will update per frame (tick). It is better to use a timer and have it check every tenth of a second or so, unless your game score NEEDS to be updated 60 times per second. Either way you choose, I recommend you setup a Blueprint Interface to communicate between the Player/Paddle and UMG.