Hello everyone,
I’m a college student doing a game design and development course and I was thinking on creating an unreal plugin as my final year project.
At the moment I have to decide on one of the three following concepts:
Concept 1
My initial idea was a client/server application(layer of communication) that would allow a game to download 3d models and textures, or just one of the two and apply them to game objects.
This would be used by the player to customize part of the game (character’s skins and body) by browsing a menu of items that are acquired from a server and are displayed in real time on the device from which the final combination of skins and body is selected.
Concept 2
After some reading through the UE4 Documentation I’ve found that different types of Android devices require different types of Texture formats to work correctly. So I was thinking if it was possible to create some client/ server way of taking the necessary information from the client device, sent it to the server, determine what kind of textures are needed for that device and send all the necessary files back to the device.
Concept 3
I’ve also found out that there are some graphical limitations with Unreal games running on mobile devices. Post process effects such as Light propagation volumes, ambient cubemap and many others are unsupported on mobile. I was wondering if it was possible to create a game/server connection to allow some of the post processing to be done on the server and send them back to the client to be displayed.
This is what I have in mind for the moment and I would really appreciate any comment, suggestion or help on any of the concepts.