@Paingate: Thank you very much, I’m glad you like it.
@Steve_T: I wasn’t to bothered about the polycount for my assets but I wanted to keep them as low as i could whilst keeping a good silhouette. I relied heavily on highpoly bakes and custom normal maps with nDo. I also split everything up so I could completely take control of the modularity in the scene. Each asset varied but ranging from around 4k - 15k i think. (there’s so many haha)
Also guys, I’ve been working hard on and updates will be soon hehe!