Hey all, I’ve been really busy with work lately but in my spare time I’ve been focusing on practicing my hard surface modelling for my environment art in unreal 4. I’ve put my Stargate environment to one side for now whilst I concentrate on scene.
I hope you all enjoy it. There are a lot of placeholder models at the moment which will be replaced soon. scene was heavily influenced by Prometheus, Alien, Dead Space, Mass Effect and pretty much all Science Fiction films. I took a lot of inspiration from Tor Fricks work and also other scifi environments on these forums, great work on here
@: The scene took around 4 - 5 weeks but that was in between my day job and personal life etc. I spent roughly 2 to 3 hours every other day doing little bits.
@: Yes is a scene for my portfolio, it’s still not finished yet there would be a lot I would want to change and I also need to replace some placeholder models. There isn’t enough time in the day lol. And putting up as a Marketplace download might definitely be something I could do. But thank you for your kind words.
haha thank you ^^ and yes thats correct I’m not 100% sure on how many hours I’ve put in to as I never really had a planned schedule to do work, I kinda just done a couple of hours every other day.
Fantastic job Herc! All of the screenshots that you are showing look outstanding. I really hope to to see Testing Facility put into a project when it is complete. Be sure to keep us updated as you progress along in the development of your scene! Have a great day!
Thank you all, I’m really happy you’re all giving positive responses. @CharlestonS: Once the scene is completed I will be rendering a video fly through. The screenshots aren’t really showcasing it to its full potential and not doing it much justice
@Starseeker: I’m not 100% sure on how many hours I put into project. I’m just guesstimating here I can work very quickly if I have a complete idea of what it is I want to model etc. Just a lot of practice I guess.
The particle and lighting are really impressive.
So many sparks!
What is , some kind of cyborg repair shop?
Wow!
You say you are practising hard surface modeling.
Would you mind describing the workflow some more?
Are you baking high poly meshes, or painting normals?
The timescale seems pretty short so your workflow must already be good, whatever it is.