I like the scene a lot.
Did you use modular elements with the pillars to construct the scene? Is it one mesh?
How did you build the UV maps?
How did you approach PBR? The emmisive mapping fits well, how did you construct the material for this?
These are questions I would have for you. Of course if you provide a download to showcase your work it would be well appreciated, and answer a lot of potential questions via example. Otherwise some discussion or tutorial would also be nice to share. Please let’s discuss and share our experiences with developing detailed environments. It will do nothing but improve all our art.
Thanks for looking! The scene is constructed pretty much entirely from modular meshes. There is a single master material that is used throughout that support emissive etc. All of the materials in the scene are using material instances. I am getting everything together for this to release it as an example project as soon as I can as I’m quite busy, hopefully someone will find it useful!
Thanks for sharing the scene theonebutcher! I actually tried it out with oculus dk2, had to turn down the settings a bit to get smooth, but its a great atmosphere
My only critiques are the lens flare effect texture (I think it was this? maybe its another effect), it showed up quite a bit do to the lighting so it was like my lens had a slight overlay over it all the time (tbh I don’t like this effect really much in any game). Also is there an auto-dof? Was making it hard to get close to objects and view detail, like the focus was beyond that.
Other than that, really beautiful scene, had great presence with dk2